That's not to say it is a concern, it is, but I feel it's more of a point of conversation at exposure.Īnyways, Guild Wars 2 is a fantastic game to play, even solo. They can be quite revealing, sexual in nature, but they don't reveal any more than you can be exposed to on the beach. The only concern I have with Guild Wars 2 are the armors used on female light-armor avatars. The only questionable violence I have see is during the Charr racial opening cinematic, their race is all about war but the game activities and actions you do playing as their race are no different than any others. And the death sounds they make are over the top, and sometimes laughable. And enemies die glamorously as they flail about before falling over, again no blood. Your character swings swords and axes wildly and you do damage, but no blood or wounds appear. I have been all over the world and seen most of everything, the violence in this game is very flamboyant. I have 2 characters at level 80 (max level) and 3 at 60+. There's no grouping requirements, or any expectations of continued comradery once the quest is complete, everyone moves on to their next goal. You can even be helped by other players doing the same quest, and you can help them, all without saying a word, simply jump in and help them where you can, everyone gets credit, there's no "stealing" XP or quest accomplishments from anyone. Players can do any one of these tasks, or all of them to fill the status bar for the quest until it's filled, then you get experience and karma (another currency) for the assistance, and then you can move on to the next heart quest.
The heart quests are static quests that only can be completed once, and you complete the quest by performing one of a handful of activities.įor example, one heart may be simply titled "Assist Farmer Soandso", and you can accomplish this by tending crops, entertaining cows (yes), weeding out worms in the pasture, or defending the farm from bandits. While discoveries, events and group-events are single minded (defend this group, destroy this uber monster, etc) the heart quests are different.
The requirements for all these events are laid out nicely and there are a variety of things you can do for each heart quest. You basically roam the world and quest "hearts", events, group-events, and discoveries automatically pop up on your display as you get closer. The delightful mechanics around Guild Wars 2 involve being able to quest with everyone without ever saying a word. The community is helpful at best, and "meh" at worse, but thankfully you can have a fun and engaging experience in Guild Wars 2 without engaging in the community at all. Combined with anonymity and lack of consequences this usually brings out the worst in people and it's almost impossible to ignore creating a toxic, fearful and hostile environment.Īs a casual player of Guild Wars 2 since beta in 2012, I have seen none of this here. I absolutely despise online environments where people can talk openly.